My First Million
The best business ideas come from noticing what's working and doing it better, faster, or for a different audience.
Youth-Driven Return to Analog and In-Person Social Experiences
Timeframe: 2-5 years for significant market impact
What's Changing
Younger generations are actively choosing analog tools (film cameras, books, games) and in-person social activities over digital alternatives
Driving Forces
Recognition of negative mental health impacts from social media
Desire for authentic connection vs performative digital interaction
Nostalgia for pre-digital experiences they never had
Fatigue with dating apps and digital-first social discovery
Status signaling through analog choices
Winners
- Film camera and analog product manufacturers
- Event organizers and community builders
- Board game and physical entertainment companies
- Bookstores and physical retail experiences
- Venues that facilitate in-person social activities
Losers
- Pure-digital social platforms
- Dating app companies
- Digital-first entertainment companies
- Social media advertising models
How to Position Yourself
Create businesses around curated in-person experiences
Develop analog products with modern manufacturing
Build communities centered on offline activities
Market digital products by emphasizing their role in facilitating offline connection
Early Signals to Watch
Example Implementation
“A company creates curated game night experiences in major cities, charging premium prices for high-quality analog social experiences, attracting young professionals tired of digital-first social options”